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Masking & Layering Techniques in blender 2.80

In this quick render I experiment the microdisplacement in blender 2.80 to create the cobblestone details and use procedural textures to create the watter puddles on the floor. Nothing hard, but I put some lighting and it got really nice.

Final image

Final image

Screenshot on blender 2.8 look dev view

Screenshot on blender 2.8 look dev view

node setup of the material

node setup of the material

Raw image

Raw image